![]() You may think to yourself, “but I want my people to be happy! I'm going to spend my resources on ale and more kinds of food so I get honor more quickly.” Don't do that. To do any expansion though, of castle or village, you are going to need Stone Quarries and Woodcutters Huts. But as the game progresses, and you can afford it, you want to transfer to Bakeries – they provide a lot of food quickly. For food, Apples are a very good early game option: they provide a lot of food for few resources. Three things right off the bat: food, Woodcutters Huts, and Stone Quarries. This makes sense as the woodcutter has to walk to deliver each piece of wood.īut the more important question is what to build. But a few need to be as close to two things as possible – a Woodcutter's Hut needs to be in the woods, but as close to the stockpile as possible. Some things need to be close to the stockpile, some to the forest, some to the keep, some to the granary, some to the inn, et cetera. For instance, the closer you place a fletcher to the stockpile, the more bows he will produce. Be sure to try moving the building around and seeing what it should be close to. Those numbers are how much your building will produce, or hold, or affect happiness, or whatever. When you are setting up your buildings, pay attention to the little numbers that show up on the building. I mean, it's been a thousand years since this time period of monks, castles, merchants, and catapults, so you need to learn the basic skills. Progress to Prince and have ten villages and ten castles and pick fights with people around you.įirst things first: do the tutorial. Progress to Page and join or create a Faction.Ĥ. The game does not allow you to “win”, you can only have 10 villages max, I think, but it does allow you to be a powerful political force in an England/Wales/Scotland/Ireland/Germany filled with powerful political forces.ģ. There are a couple of different play routes. Free-to-play, easy to pick up, hard to master, addicting, and not super time-intensive. This is a huge change from Stronghold, but what it allows is me to log on in the morning, use my resources and make some changes (Scout here, send an army there, research this, fortify my castle, build this building) then go to work for eight hours and come home to find that I now have eight more hours worth of resources, so I make my changes again and go to bed. Same for stone and iron and all the resources. ![]() Your villagers work in real time: each time a woodcutter deposits wood, he drops one plank on the stockpile instead of twelve. But with that said, the game is extremely fun and easy to play for a half hour or so a day. In Stronghold Kingdoms though, the RTS battles are now computer resolved and you are playing more the role of a chess-player than a general on the field. Stronghold and Crusaders are two of the best RTS games of all time (Don't talk to me about Stronghold 2 - that game never existed). ![]() The pitch gained from a highland is what makes it a great village type, you do not have to be limited to a marsh and then transfer it over between villages (as you should only have merchants recruited when you are doing a trading session).Stronghold Kingdoms is not Stronghold. The limit of only 3 food types does not at all hinder the actual honour gain throughout the village and you can put all faith buildings, plus enough buildings to be proficient in food/ale/weapons/stone/iron/pitch/wood and still have space left over for a few banqueting buildings. The copious amounts of wood/stone/iron make it a wonderful production village, not to mention the pitch production. ![]() Highlands are what i see as the best village type. You do not know how many times a monker has gone into a warzone thinking he will do his business, only to wake up the next day with 8 less villages because he is horrible at everything NOT monking. You must be proficient in everything to be successful. You need to focus a bit more on one aspect of the game but in no way should you focus all of your energy and time towards being a "monker" or a "fighter". I also speak strongly against the "different types" of players. You should have enough space for all church buildings in ALL of your villages and it should always be the first thing you build. The monker and plains argument makes almost no sense. It is a waste of troops to pillage anything but weapons. I war pretty hard and i never pillage stockpile. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |